UI/UX Designer · Columbus, Ohio

Kevin McComas

I design interfaces for technical products, with a focus on making complicated systems feel clear and familiar.

For three years, I led design at Satellite, a privacy-first encrypted chat startup. I was responsible for the design system, onboarding, desktop and mobile experiences, and a lot of the brand work.

I'm looking for a product team that cares about strong visual design, thoughtful systems, and the people who actually have to use them.

  • Product design
  • Design systems
  • Prototyping
01 · Product design

Satellite.im Lead UI Designer

Satellite was an immutable, open-source, end-to-end encrypted chat platform built around privacy, censorship resistance, and letting people actually own their own data. I led design on it for three years. Here's the tricky part: because Satellite was built on purpose without invasive analytics or user tracking, I couldn't just watch dashboards to figure out what was working. So improving the experience meant doing it the hands-on way. I leaned on direct feedback, lightweight usability testing, competitive research, and close collaboration with engineering to make a complex privacy-first product approachable to people who weren't already fluent in the technology.

02 · Illustration + broadcast

Content creation

I've spent a lot of time making things for streams and other content projects: thumbnails, overlays, VTuber characters, and the systems behind them. I usually make the assets myself, and the VTuber work is still my favorite because it mixes character design, costume design, and UI.

03 · Physical product

3D design & modeling

I came into 3D through hardware prototyping, designing physical things that actually have to get manufactured: parts that need to be producible, ergonomic, and still look good on a shelf. I usually model in Fusion 360 for the dimensional accuracy my engineering-focused projects need. The Mag Handle was a real product concept, and the prop-pin work came out of a personal hardware project I care about a lot.

04 · Client work

Freelance & independent work

Client work taught me how to move quickly without letting the details fall apart. I've worked on car show posters, event flyers, logos, and full brand identities. The brief changes every time, the timelines are usually tight, and the final files still have to work everywhere from a phone screen to a four-foot banner.

05 · A bit about me

About me

I'm a UI/UX designer who gets a little obsessed with the details. I'm the kind of person who will rebuild a component system because the old one is making everyone work harder than they need to, and I sleep better once it's cleaned up. Three years at a startup gave me a bit of everything: product UX, brand identity, pitch decks, and marketing campaigns. I like building things that last, and I do my best work when design is part of the process from the beginning.

I also write code, model hardware in 3D, and have made more VTuber sprites than I'm prepared to admit out loud. Based in Columbus, OH, and open to remote and hybrid roles.

UI/UX Designer · Columbus, Ohio

Kevin McComas

I design interfaces for technical products, with a focus on making complicated systems feel clear and familiar.

For three years, I led design at Satellite, a privacy-first encrypted chat startup. I was responsible for the design system, onboarding, desktop and mobile experiences, and a lot of the brand work.

I'm looking for a product team that cares about strong visual design, thoughtful systems, and the people who actually have to use them.

  • Product design
  • Design systems
  • Prototyping
02 · Illustration + broadcast

Content creation

I've spent a lot of time making things for streams and other content projects: thumbnails, overlays, VTuber characters, and the systems behind them. I usually make the assets myself, and the VTuber work is still my favorite because it mixes character design, costume design, and UI.

03 · Physical product

3D design & modeling

I came into 3D through hardware prototyping, designing physical things that actually have to get manufactured: parts that need to be producible, ergonomic, and still look good on a shelf. I usually model in Fusion 360 for the dimensional accuracy my engineering-focused projects need. The Mag Handle was a real product concept, and the prop-pin work came out of a personal hardware project I care about a lot.

04 · Client work

Freelance & independent work

Client work taught me how to move quickly without letting the details fall apart. I've worked on car show posters, event flyers, logos, and full brand identities. The brief changes every time, the timelines are usually tight, and the final files still have to work everywhere from a phone screen to a four-foot banner.

05 · A bit about me

About me

I'm a UI/UX designer who gets a little obsessed with the details. I'm the kind of person who will rebuild a component system because the old one is making everyone work harder than they need to, and I sleep better once it's cleaned up. Three years at a startup gave me a bit of everything: product UX, brand identity, pitch decks, and marketing campaigns. I like building things that last, and I do my best work when design is part of the process from the beginning.

I also write code, model hardware in 3D, and have made more VTuber sprites than I'm prepared to admit out loud. Based in Columbus, OH, and open to remote and hybrid roles.