I'm a product designer in Columbus, Ohio, and I get a little obsessed with the details. I spent three years at Satellite.im, a privacy-first messaging startup, designing the app across desktop and mobile, building and maintaining the component system, and doing a good share of the brand work too. Renaming the product to Uplink was my idea. Startup life gave me a bit of everything: product UX, brand identity, pitch decks, and keeping a community of more than 15,000 people in the loop.
I've also spent years as a fire and security technician, working on live systems I couldn't afford to mess up. That meant learning dozens of software products in the field, usually with confusing interfaces and little or no documentation to lean on. It taught me a ton about UI design, mostly in the form of a long list of things I'll never do to the people using my work.
It's also where I learned that people rarely care how clever a system is. They care whether it works when it matters, and whether they can figure it out without calling someone. I still think about that on every project.
I studied computer information technology, and I'm comfortable working in a codebase. That means I can talk through implementation with engineers, help with design QA, and build working prototypes myself. I also model hardware in 3D and have made more VTuber sprites than I'm prepared to admit out loud.